DenseSense: Interactive Crowd Simulation using Density-Dependent Filters
Andrew Best, Sahil Narang, Sean Curtis, Dinesh Manocha
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 97--102.
Abstract: We present a novel algorithm to model density-dependent behaviors in crowd simulation. Our approach aims to generate pedestrian trajectories that correspond to the speed/density relationships that are typically expressed using the Fundamental Diagram. The algorithm's formulation can be easily combined with well-known multi-agent simulation techniques that use social forces or reciprocal velocity obstacles for local navigation. Our approach results in better utilization of free space by the pedestrians and has a small computational overhead. We are able to generate human-like dense crowd behaviors in large indoor and outdoor environments; we validate our results by comparing them with captured crowd trajectories.
Article URL: http://dx.doi.org/10.2312/sca.20141127
BibTeX format:
@inproceedings{Best:2014:DIC,
  author = {Andrew Best and Sahil Narang and Sean Curtis and Dinesh Manocha},
  title = {DenseSense: Interactive Crowd Simulation using Density-Dependent Filters},
  booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
  pages = {97--102},
  year = {2014},
}
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