Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Jiří Bittner, Michal Hapala, Vlastimil Havran
In Computer Graphics Forum, 32(1), 2013.
Abstract: We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. In each step, the algorithm updates a fraction of the hierarchy nodes to minimize the overall hierarchy cost. The updates are realized by simple operations on the tree nodes: removal, search and insertion. Our method can quickly reduce the cost of the hierarchy constructed by the traditional techniques, such as the surface area heuristic. We evaluate the properties of the proposed method on fourteen test scenes of different complexity including individual objects and architectural scenes. The results show that our method can improve a BVH initially constructed with the surface area heuristic by up to 27% and a BVH constructed with the spatial median split by up to 88%.
Keyword(s): BVH, surface area heuristics, ray tracing
Article URL: http://dx.doi.org/10.1111/cgf.12000
BibTeX format:
@article{Bittner:2013:FIO,
  author = {Jiří Bittner and Michal Hapala and Vlastimil Havran},
  title = {Fast Insertion-Based Optimization of Bounding Volume Hierarchies},
  journal = {Computer Graphics Forum},
  volume = {32},
  number = {1},
  pages = {85--100},
  year = {2013},
}
Search for more articles by Jiří Bittner.
Search for more articles by Michal Hapala.
Search for more articles by Vlastimil Havran.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."