Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat Hanrahan
High-Performance Graphics, 2010, pp. 11--18.
Abstract: Occlusion culling using a traditional hierarchical depth buffer, or z-pyramid, is less effective when rendering with motion blur. We present a new data structure, the tz-pyramid, that extends the traditional z-pyramid to represent scene depth values in time. This temporal information improves culling efficacy when rendering with motion blur. The tz-pyramid allows occlusion culling to adapt to the amount of scene motion, providing a balance of high efficacy with large motion and low cost in terms of depth comparisons when motion is small. Compared to a traditional z-pyramid, using the tz-pyramid for occlusion culling reduces the number of micropolygons shaded by up to 3.5x. In addition to better culling, the tz-pyramid reduces the number of depth comparisons by up to 1.4x.
@inproceedings{Boulos:2010:SHO,
author = {Solomon Boulos and Edward Luong and Kayvon Fatahalian and Henry Moreton and Pat Hanrahan},
title = {Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur},
booktitle = {High-Performance Graphics},
pages = {11--18},
year = {2010},
}
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