Automatic Single-View Character Model Reconstruction
Philip Buchanan, R. Mukundany, Michael Doggett
Sketch Based Interfaces and Modeling, 2013, pp. 5--14.
Abstract: In this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems are an important step in allowing user generated content and rapid game prototyping. Our system proposes a novel heuristic for the creation of a 3D mesh from a single piece of non-occluding 2D concept art. By extracting a skeleton structure, approximating the 3D orientation and analysing line curvature properties, appropriate centrepoints can be found around which to create the cross-sectional slices used to build a final triangle mesh. Our results show that a single 2D input image can be used to generate a rigged 3D lowpolygon model suitable for use in realtime applications.
@inproceedings{Buchanan:2013:ASC,
author = {Philip Buchanan and R. Mukundany and Michael Doggett},
title = {Automatic Single-View Character Model Reconstruction},
booktitle = {Sketch Based Interfaces and Modeling},
pages = {5--14},
year = {2013},
}
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