graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 39 results.
Result #1 of 39.
Automatic Single-View Character Model ReconstructionPhilip Buchanan, R. Mukundany, Michael DoggettSketch Based Interfaces and Modeling, 2013, pp. 5--14.
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Result #2 of 39.
Explicit Cache Management for Volume Ray-Casting on Parallel ArchitecturesDaniel Jönsson, Per Ganestam, Michael Doggett, Anders Ynnerman, Timo RopinskiEurographics Symposium on Parallel Graphics and Visualization, 2012, pp. 31--40.
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Result #3 of 39.
Power Efficiency for Software Algorithms Running on Graphics ProcessorsBjörn Johnsson, Per Ganestam, Michael Doggett, Tomas Akenine-MöllerHigh-Performance Graphics, 2012, pp. 67--75.
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Result #4 of 39.
Decoupled sampling for graphics pipelinesJonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, Frédo DurandIn
ACM Transactions on Graphics, 30(3), May 2011.
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Result #5 of 39.
Hardware Implementation of Micropolygon Rasterization with Motion and Defocus BlurJohn S. Brunhaver, Kayvon Fatahalian, Pat HanrahanHigh-Performance Graphics, 2010, pp. 1--9.
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Result #6 of 39.
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion BlurSolomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat HanrahanHigh-Performance Graphics, 2010, pp. 11--18.
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Result #7 of 39.
A Lazy Object-Space Shading Architecture With Decoupled SamplingChristopher A. Burns, Kayvon Fatahalian, William R. MarkHigh-Performance Graphics, 2010, pp. 19--28.
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Result #8 of 39.
Task Management for Irregular-Parallel Workloads on the GPUStanley Tzeng, Anjul Patney, John D. OwensHigh-Performance Graphics, 2010, pp. 29--37.
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Result #9 of 39.
Real Time Volumetric Shadows using Polygonal Light VolumesMarkus Billeter, Erik Sintorn, Ulf AssarssonHigh-Performance Graphics, 2010, pp. 39--45.
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Result #10 of 39.
Ambient Occlusion VolumesMorgan McGuireHigh-Performance Graphics, 2010, pp. 47--56.
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