graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 39 results.
Result #11 of 39.
Large Data Visualization on Distributed Memory Multi-GPU ClustersThomas Fogal, Hank Childs, Siddharth Shankar, Jens Krüger, R. Daniel Bergeron, Philip HatcherHigh-Performance Graphics, 2010, pp. 57--66.
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Result #12 of 39.
Edge-Avoiding À-Trous Wavelet Transform for fast Global Illumination FilteringHolger Dammertz, Daniel Sewtz, Johannes Hanika, Hendrik P. A. LenschHigh-Performance Graphics, 2010, pp. 67--75.
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Result #13 of 39.
Parallel SAH k-D Tree ConstructionByn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Sung, Robert L. Bocchino, Sarita V. Adve, John C. HartHigh-Performance Graphics, 2010, pp. 77--86.
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Result #14 of 39.
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic GeometryJacopo Pantaleoni, David LuebkeHigh-Performance Graphics, 2010, pp. 87--95.
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Result #15 of 39.
AnySL: Efficient and Portable Shading for Ray TracingRalf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, Sebastian HackHigh-Performance Graphics, 2010, pp. 97--105.
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Result #16 of 39.
Restart Trail for Stackless BVH TraversalSamuli LaineHigh-Performance Graphics, 2010, pp. 107--111.
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Result #17 of 39.
Architecture Considerations for Tracing Incoherent RaysTimo Aila, Tero KarrasHigh-Performance Graphics, 2010, pp. 113--122.
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Result #18 of 39.
A Work-Efficient GPU Algorithm for Level Set SegmentationMike Roberts, Jeff Packer, Mario Costa Sousa, Joseph Ross MitchellHigh-Performance Graphics, 2010, pp. 123--132.
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Result #19 of 39.
GPU Random Numbers via the Tiny Encryption AlgorithmFahad Zafar, Marc Olano, Aaron CurtisHigh-Performance Graphics, 2010, pp. 133--141.
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Result #20 of 39.
Texture Compression of Light Maps using Smooth Profile FunctionsJim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, Tomas Akenine-MöllerHigh-Performance Graphics, 2010, pp. 143--152.
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