graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 39 results.

Result #1 of 39.
Automatic Single-View Character Model Reconstruction
Philip Buchanan, R. Mukundany, Michael Doggett
Sketch Based Interfaces and Modeling, 2013, pp. 5--14.
(more...)
Result #2 of 39.
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
Daniel Jönsson, Per Ganestam, Michael Doggett, Anders Ynnerman, Timo Ropinski
Eurographics Symposium on Parallel Graphics and Visualization, 2012, pp. 31--40.
(more...)
Result #3 of 39.
Power Efficiency for Software Algorithms Running on Graphics Processors
Björn Johnsson, Per Ganestam, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2012, pp. 67--75.
(more...)
Result #4 of 39.
Decoupled sampling for graphics pipelines
Jonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, Frédo Durand
In ACM Transactions on Graphics, 30(3), May 2011.
(more...)
Result #5 of 39.
Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur
John S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
High-Performance Graphics, 2010, pp. 1--9.
(more...)
Result #6 of 39.
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat Hanrahan
High-Performance Graphics, 2010, pp. 11--18.
(more...)
Result #7 of 39.
A Lazy Object-Space Shading Architecture With Decoupled Sampling
Christopher A. Burns, Kayvon Fatahalian, William R. Mark
High-Performance Graphics, 2010, pp. 19--28.
(more...)
Result #8 of 39.
Task Management for Irregular-Parallel Workloads on the GPU
Stanley Tzeng, Anjul Patney, John D. Owens
High-Performance Graphics, 2010, pp. 29--37.
(more...)
Result #9 of 39.
Real Time Volumetric Shadows using Polygonal Light Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
High-Performance Graphics, 2010, pp. 39--45.
(more...)
Result #10 of 39.
Ambient Occlusion Volumes
Morgan McGuire
High-Performance Graphics, 2010, pp. 47--56.
(more...)

[first] [previous] page 1 of 4 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."