graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 39 results.
Result #31 of 39.
Low Latency Photon Mapping Using Block HashingVincent C. H. Ma, Michael D. McCoolGraphics Hardware, 2002, pp. 89--98.
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Result #32 of 39.
Interactive Rendering of Atmospheric Scattering Effects Using Graphics HardwareYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki NishitaGraphics Hardware, 2002, pp. 99--108.
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Result #33 of 39.
Physically-Based Visual Simulation on Graphics HardwareMark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo LastraGraphics Hardware, 2002, pp. 109--118.
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Result #34 of 39.
High-Quality Unstructured Volume Rendering on the PC PlatformStefan Guthe, Stefan Roettger, Andreas Schieber, Wolfgang Strasser, Thomas ErtlGraphics Hardware, 2002, pp. 119--125.
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Result #35 of 39.
Dependency Graph Scheduling in a Volumetric Ray Tracing ArchitectureS. Frank, A. KaufmanGraphics Hardware, 2002, pp. 127--135.
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Result #36 of 39.
VIZARD II: A Reconfigurable Interactive Volume Rendering SystemM. Meißner, U. Kanus, G. Wetekam, J. Hirche, A. Ehlert, W. Straßer, M. Doggett, P. Forthmann, R. ProksaGraphics Hardware, 2002, pp. 137--146.
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Result #37 of 39.
Adaptive View Dependent Tessellation of Displacement MapsMichael Doggett, Johannes HircheGraphics Hardware, 2000, pp. 59--66.
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Result #38 of 39.
A Low-Cost Memory Architecture For PCI-Based Interactive Ray CastingMichael Doggett, Michael Meißner, Urs KanustGraphics Hardware, 1999, pp. 7--14.
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Result #39 of 39.
An array based design for Real-Time Volume RenderingMichael DoggettEurographics Workshop on Graphics Hardware, 1995, pp. 93--101.
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