graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 39 results.

Result #21 of 39.
Efficient Bounding of Displaced Bézier Patches
Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 153--162.
(more...)
Result #22 of 39.
Analytical Motion Blur Rasterization with Compression
Carl Johan Gribel, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 163--172.
(more...)
Result #23 of 39.
Real-time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley, David Luebke
High-Performance Graphics, 2010, pp. 173--182.
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Result #24 of 39.
Adaptive Texture Maps
Martin Kraus, Thomas Ertl
Graphics Hardware, 2002, pp. 7--15.
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Result #25 of 39.
Resample Hardware for 3D Graphics
Koen Meinds, Bart Barenbrug
Graphics Hardware, 2002, pp. 17--26.
(more...)
Result #26 of 39.
SaarCOR - A Hardware Architecture for Ray Tracing
Jörg Schmittler, Ingo Wald, Philipp Slusallek
Graphics Hardware, 2002, pp. 27--36.
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Result #27 of 39.
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2002, pp. 37--46.
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Result #28 of 39.
Comparing Reyes and OpenGL on a Stream Architecture
John D. Owens, Brucek Khailany, Brian Towles, William J. Dally
Graphics Hardware, 2002, pp. 47--56.
(more...)
Result #29 of 39.
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan
Graphics Hardware, 2002, pp. 69--78.
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Result #30 of 39.
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
David K. McAllister, Anselmo Lastra, Wolfgang Heidrich
Graphics Hardware, 2002, pp. 79--88.
(more...)

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