From real cities to virtual worlds using an open modular architecture
Sergiy Byelozyorov, Rainer Jochem, Vincent Pegoraro, Philipp Slusallek
In The Visual Computer, 29(2), February 2013.
Abstract: The technologies for the Web and virtual worlds are currently converging, but although there are some efforts made to integrate them with each other, they typically rely on technologies foreign to most Web developers. In this paper, we present a new open architecture that combines several emerging and established technologies to provide convenient tools for developing virtual worlds directly in the Web. These technologies are easy to learn and understand by the Web community and allow for quick prototyping. Overall the modular architecture allows virtual worlds to be developed more quickly and more widely deployed. Additionally, we demonstrate that creating an adequate virtual environment can be an easy task when applying the principles of crowd-sourcing. We present an application that uses one of the largest available open data sources of geospatial information to bring 3D cities from the real world into the virtual environment
Article URL: http://dx.doi.org/10.1007/s00371-012-0717-9
BibTeX format:
@article{Byelozyorov:2013:FRC,
  author = {Sergiy Byelozyorov and Rainer Jochem and Vincent Pegoraro and Philipp Slusallek},
  title = {From real cities to virtual worlds using an open modular architecture},
  journal = {The Visual Computer},
  volume = {29},
  number = {2},
  pages = {141--153},
  month = feb,
  year = {2013},
}
Search for more articles by Sergiy Byelozyorov.
Search for more articles by Rainer Jochem.
Search for more articles by Vincent Pegoraro.
Search for more articles by Philipp Slusallek.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."