Guidance path scheduling using particle swarm optimization in crowd simulation
Sai-Keung Wong, Pao-Kun Tang, Fu-Shun Li, Zong-Min Wang, Shih-Ting Yu
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
Abstract: In this paper, we propose a method for using particle swarm optimization (PSO) to compute optimal guidance paths for various crowd densities in an agent-based crowd simulation. The inputs of our system are guidance paths that provide hints for the movement directions of agents. Input guidance paths may not be located correctly (e.g., leading to congestion or high traveling cost); therefore, our method adjusts the guidance paths by using PSO. We consider several factors for evaluating the quality of a guidance path, including the average traveling time and interaction distance between agents. We apply our method in several examples. Experimental results show that our method can compute adaptive guidance paths for various crowd densities. Our system can simulate organized crowds that move in directions specified by the guidance paths. Copyright 2015 John Wiley & Sons, Ltd.
Keyword(s): crowd simulation, guidance paths, particle swarm optimization (PSO)
Article URL: http://dx.doi.org/10.1002/cav.1636
BibTeX format:
@article{CAV:CAV1636,
  author = {Sai-Keung Wong and Pao-Kun Tang and Fu-Shun Li and Zong-Min Wang and Shih-Ting Yu},
  title = {Guidance path scheduling using particle swarm optimization in crowd simulation},
  journal = {Computer Animation and Virtual Worlds},
  volume = {26},
  number = {3-4},
  pages = {387--395},
  year = {2015},
}
Search for more articles by Sai-Keung Wong.
Search for more articles by Pao-Kun Tang.
Search for more articles by Fu-Shun Li.
Search for more articles by Zong-Min Wang.
Search for more articles by Shih-Ting Yu.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."