Hybrid-based snow simulation and snow rendering with shell textures
Sai-Keung Wong, I-Ting Fu
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
Abstract: In this study, we develop a system for interactive snow simulation and rendering. Snow is modeled as a hybrid structure that handles movable snow and static snow separately. We develop a simple approach to convert between these two types of snow. Movable snow is represented by a set of particles, whereas static snow is modeled as grid cells. For a piece of movable snow (e.g., snowflake), the particles are connected using springs. Thus, we can model snow as a type of brittle material, such as a snow pile split into chunks of smaller snow pieces after a collision. To render the snow, we adopt a shell structure that has a series of concentric, semitransparent, textured shells. We applied our system to several examples, with the rendered snow appearing similar to real snow. Copyright 2015 John Wiley & Sons, Ltd.
Keyword(s): snow rendering, snow simulation, hybrid structure, mass–spring system, grid
Article URL: http://dx.doi.org/10.1002/cav.1644
BibTeX format:
@article{CAV:CAV1644,
  author = {Sai-Keung Wong and I-Ting Fu},
  title = {Hybrid-based snow simulation and snow rendering with shell textures},
  journal = {Computer Animation and Virtual Worlds},
  volume = {26},
  number = {3-4},
  pages = {413--421},
  year = {2015},
}
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