Modelling deformations in car crash animation
Jian Chang, Jian J. Zhang, Rehan Zia
In The Visual Computer, 25(12), December 2009.
Abstract: In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
Keyword(s): Crash, Animation, Deformation, Physically based modelling
BibTeX format:
@article{Chang:2009:MDI,
  author = {Jian Chang and Jian J. Zhang and Rehan Zia},
  title = {Modelling deformations in car crash animation},
  journal = {The Visual Computer},
  volume = {25},
  number = {12},
  pages = {1063--1072},
  month = dec,
  year = {2009},
}
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