The EMOTE Model for Effort and Shape
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler
Proceedings of SIGGRAPH 2000, July 2000, pp. 173--182.
Abstract: Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements still lack naturalness. We argue that looking only at the psychological notion of gesture is insufficient to capture movement qualities needed by animated characters. We advocate that the domain of movement observation science, specifically Laban Movement Analysis (LMA) and its Effort and Shape components, provides us with valuable parameters for the form and execution of qualitative aspects of movements. Inspired by some tenets shared among LMA proponents, we also point out that Effort and Shape phrasing across movements and the engagement of the whole body are essential aspects to be considered in the search for naturalness in procedurally generated gestures. Finally, we present EMOTE (Expressive MOTion Engine), a 3D character animation system that applies Effort and Shape qualities to independently defined underlying movements and thereby generates more natural synthetic gestures.
Keyword(s): Animation systems, human body simulation, gestures, procedural modeling, expression
BibTeX format:
@inproceedings{Chi:2000:TEM,
  author = {Diane M. Chi and Monica Costa and Liwei Zhao and Norman I. Badler},
  title = {The EMOTE Model for Effort and Shape},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {173--182},
  month = jul,
  year = {2000},
}
Search for more articles by Diane M. Chi.
Search for more articles by Monica Costa.
Search for more articles by Liwei Zhao.
Search for more articles by Norman I. Badler.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."