Lightweight Bounding Volumes for Ray Tracing
David Cline, Kevin Steele, Parris Egbert
In Journal of Graphics Tools, 11(4), 2006.
Abstract: This paper presents a memory-efficient auxiliary data structure for ray tracing called a lightweight bounding volume hierarchy, or LBVH. The new data structure reduces memory requirements in three ways: using implicit indexing, limited precision numbers, and a high branching factor. We show that LBVHs can be nearly as effective as standard bounding volumes in terms of speed while using significantly less memory. C++ source code for a ray tracer that implements LBVHs is provided online.
@article{Cline:2006:LBV,
author = {David Cline and Kevin Steele and Parris Egbert},
title = {Lightweight Bounding Volumes for Ray Tracing},
journal = {Journal of Graphics Tools},
volume = {11},
number = {4},
pages = {61--71},
year = {2006},
}
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