Erosion Based Visibility Preprocessing
Xavier Décoret, Gilles Debunne, François X. Sillion
, June 2003, pp. 281--288.
Abstract: This paper presents a novel method for computing visibility in 2.5D environments based on a novel theoretical result: the visibility from a region can be conservatively estimated by computing the visibility from a point using appropriately "shrunk" occluders and occludees. We show how approximate, yet conservative, shrunk objects can be efficiently computed in an urban environment. The technique provides a tighter potentially visible set (PVS) compared to the original method in which only occluders are shrunk. Finally, theoretical implications of the shrinking theorem are discussed, opening new research directions.
@inproceedings{Decoret:2003:EBV,
author = {Xavier Décoret and Gilles Debunne and François X. Sillion},
title = {Erosion Based Visibility Preprocessing},
booktitle = {},
pages = {281--288},
month = jun,
year = {2003},
}
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