FBRAM: A new Form of Memory Optimized for 3D Graphics
Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle
Proceedings of SIGGRAPH 94, July 1994, pp. 167--174.
Abstract: FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. The first is to convert the read-modify-write Z-buffer compare and RGBa blend into a single write only operation. The second is to support two levels of rectangularly shaped pixel caches internal to the memory chip. The result is a 10 megabit part that, for 3D graphics, performs read-modify-write cycles ten times faster than conventional 60 ns VRAMs. A four-way interleaved 100 MHz FBRAM frame buffer can Z-buffer up to 400 million pixels per second. Working FBRAM prototypes have been fabricated.
Keyword(s): 3D graphics hardware, rendering, parallel graphics algorithms, dynamic memory, caching
@inproceedings{Deering:1994:FAN,
author = {Michael F. Deering and Stephen A. Schlapp and Michael G. Lavelle},
title = {FBRAM: A new Form of Memory Optimized for 3D Graphics},
booktitle = {Proceedings of SIGGRAPH 94},
pages = {167--174},
month = jul,
year = {1994},
}
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