Approximation Techniques for High Performance Texture Mapping
Mehmet Demirer, Richard L. Grimsdale
Eurographics Workshop on Graphics Hardware, 1995, pp. 25--32.
Abstract: Accurate perspective mapping in real-time requires costly division operations per pixel and therefore approximation techniques are often employed. These permit the mapping to be performed by interpolation, but generally with a significant set-up cost for the computation ofthe parameters. An efficient approximation technique which achieves good results with modest set-up requirements is presented. The technique uses Chebyshev control points to minimise errors.
@inproceedings{Demirer:1995:ATF,
author = {Mehmet Demirer and Richard L. Grimsdale},
title = {Approximation Techniques for High Performance Texture Mapping},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {25--32},
year = {1995},
}
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