Perceptually consistent example-based human motion retrieval
Zhigang Deng, Qin Gu, Qing Li
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 191--198.
Abstract: Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a large data repository thereby serves as a fundamental basis for these motion data based applications. In this paper we present a perceptually consistent, example-based human motion retrieval approach that is capable of efficiently searching for and ranking similar motion sequences given a query motion input. Our method employs a motion pattern discovery and matching scheme that breaks human motions into a part-based, hierarchical motion representation. Building upon this representation, a fast string match algorithm is used for efficient runtime motion query processing. Finally, we conducted comparative user studies to evaluate the accuracy and perceptual-consistency of our approach by comparing it with the state of the art example-based human motion search algorithms.
@inproceedings{Deng:2009:PCE,
author = {Zhigang Deng and Qin Gu and Qing Li},
title = {Perceptually consistent example-based human motion retrieval},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {191--198},
month = feb,
year = {2009},
}
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