Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal
Peter Djeu, Sean Keely, Warren Hunt
High-Performance Graphics, 2009, pp. 69--76.
Abstract: Monte Carlo ray tracing remains a simple and elegant method for generating robust shadows. This approach, however, is often hampered by the time needed to evaluate the numerous shadow ray queries required to generate a high-quality image. We propose the use of volumetric occluders stored within a kd-tree in order to accelerate shadow rays cast on a closed, watertight mesh. Intersection with a volumetric occluder is much cheaper than intersection with mesh geometry, although performing these intersections requires modification to the traversal order through the kd-tree. We propose two such modifications, both of which enable the use of volumetric occluders for cheap shadow ray termination. We also propose using a software-managed cache to store and reuse volumetric occluders for even earlier termination. Our approach provides a performance improvement of up to 2.0x for our test scenes while producing images identical to those produced by the unaccelerated baseline.
@inproceedings{Djeu:2009:ASR,
author = {Peter Djeu and Sean Keely and Warren Hunt},
title = {Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal},
booktitle = {High-Performance Graphics},
pages = {69--76},
year = {2009},
}
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