Hardware Acceleration of Texture Mapping
Graham Dunnett, Richard Grimsdale, Paul Lister, Martin White
Eurographics Workshop on Graphics Hardware, 1992, pp. 12--23.
Abstract: We present a hardware design based around scan-line algorithms. The design can perform colour mapping, environment mapping and produce shading effects which include a specular term. We describe the algorithms which are implemented, and the approximations we have made to achieve near real-time performance.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH92/012-023.pdf
BibTeX format:
@inproceedings{Dunnett:1992:HAO,
  author = {Graham Dunnett and Richard Grimsdale and Paul Lister and Martin White},
  title = {Hardware Acceleration of Texture Mapping},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {12--23},
  year = {1992},
}
Search for more articles by Graham Dunnett.
Search for more articles by Richard Grimsdale.
Search for more articles by Paul Lister.
Search for more articles by Martin White.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."