Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur
Kevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, Ravi Ramamoorthi
In ACM Transactions on Graphics, 28(3), July 2009.
Abstract: Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.
Keyword(s): anti-aliasing, filter, frequency analysis, light transport, motion blur, reconstruction, sampling, space-time
@article{Egan:2009:FAA,
author = {Kevin Egan and Yu-Ting Tseng and Nicolas Holzschuch and Frédo Durand and Ravi Ramamoorthi},
title = {Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur},
journal = {ACM Transactions on Graphics},
volume = {28},
number = {3},
pages = {93:1--93:13},
month = jul,
year = {2009},
}
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