Perception of Approach and Reach in Combined Interaction Tasks
Cathy Ennis, Arjan Egges
Motion In Games, November 2013, pp. 165--170.
Abstract: Often in games, a virtual character is required to interact with objects in the surrounding environment. These interactions can occur in different locations, with different items, often in combination with environment navigation tasks. This results in switching and blending between different motions in order to fit to restrictions due to the position of the character and the interaction circumstances. In this paper, we conduct perceptual experiments to gain knowledge about such interactions and deduce important factors about their design for game animators. Our results identify at what point interaction information is obvious, and which body parts are most important to consider. We find that general information about target position is evident from early on in a combined navigation and manipulation task, and can be deduced from very few visual cues. We also learn that participants are highly sensitive to target positions during the interaction phase, relying mostly on indicators in the motion of the character's arm in the final steps.
@inproceedings{Ennis:2013:POA,
author = {Cathy Ennis and Arjan Egges},
title = {Perception of Approach and Reach in Combined Interaction Tasks},
booktitle = {Motion In Games},
pages = {165--170},
month = nov,
year = {2013},
}
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