graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 59 results.

Result #1 of 59.
A closed-form solution for human finger positioning
Roel Duits, Arjan Egges, A. Frank van der Stappen
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 73--78.
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Result #2 of 59.
Robust balance shift control with posture optimization
Zumra Kavafoglu, Ersan Kavafoglu, Arjan Egges
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 183--192.
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Result #3 of 59.
Hierarchical structures for collision checking between virtual characters
Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der Stappen
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #4 of 59.
Emotion Capture: Emotionally Expressive Characters for Games
Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell
Motion In Games, November 2013, pp. 53--60.
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Result #5 of 59.
Perception of Approach and Reach in Combined Interaction Tasks
Cathy Ennis, Arjan Egges
Motion In Games, November 2013, pp. 165--170.
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Result #6 of 59.
Perception of Complex Emotional Body Language of a Virtual Character
Cathy Ennis, Arjan Egges
Motion in Games, November 2012, pp. 112--121.
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Result #7 of 59.
A hybrid interpolation scheme for footprint-driven walking synthesis
Ben J. H. van Basten, Sybren A. Stüvel, Arjan Egges
Proceedings of Graphics Interface 2011, May 2011, pp. 9--16.
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Result #8 of 59.
Injury Assessment for Physics-Based Characters
Thomas Geijtenbeek, Diana Vasilescu, Arjan Egges
Motion in Games, November 2011, pp. 74--85.
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Result #9 of 59.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
Motion in Games, November 2010, pp. 11--22.
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Result #10 of 59.
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors
Cagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann
Motion in Games, November 2010, pp. 278--289.
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