graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 59 results.
Result #1 of 59.
A closed-form solution for human finger positioningRoel Duits, Arjan Egges, A. Frank van der StappenProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 73--78.
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Result #2 of 59.
Robust balance shift control with posture optimizationZumra Kavafoglu, Ersan Kavafoglu, Arjan EggesProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 183--192.
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Result #3 of 59.
Hierarchical structures for collision checking between virtual charactersSybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der StappenIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #4 of 59.
Emotion Capture: Emotionally Expressive Characters for GamesCathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnellMotion In Games, November 2013, pp. 53--60.
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Result #5 of 59.
Perception of Approach and Reach in Combined Interaction TasksCathy Ennis, Arjan EggesMotion In Games, November 2013, pp. 165--170.
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Result #6 of 59.
Perception of Complex Emotional Body Language of a Virtual CharacterCathy Ennis, Arjan EggesMotion in Games, November 2012, pp. 112--121.
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Result #7 of 59.
A hybrid interpolation scheme for footprint-driven walking synthesisBen J. H. van Basten, Sybren A. Stüvel, Arjan EggesProceedings of Graphics Interface 2011, May 2011, pp. 9--16.
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Result #8 of 59.
Injury Assessment for Physics-Based CharactersThomas Geijtenbeek, Diana Vasilescu, Arjan EggesMotion in Games, November 2011, pp. 74--85.
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Result #9 of 59.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsThomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan EggesMotion in Games, November 2010, pp. 11--22.
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Result #10 of 59.
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance FactorsCagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-ThalmannMotion in Games, November 2010, pp. 278--289.
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