Accelerating Accurate B-spline Free-Form Deformation of Polygonal Objects
Jieqing Feng, Qunsheng Peng
In Journal of Graphics Tools, 5(1),  2000.
Abstract: A previous paper described an algorithm for accurate B-spline free-form deformation of polygonal objects to produce triangular Bézier patches. However that algorithm computed the control points of the resulting patches using a generalized de Casteljau algorithm, which is expensive to compute. In this short note, we describe an algorithm that instead uses polynomial interpolation; both theoretical analysis and implementation results show that this new algorithm runs faster than the original.
@article{Feng:2000:AAB,
  author = {Jieqing Feng and Qunsheng Peng},
  title  = {Accelerating Accurate B-spline Free-Form Deformation of Polygonal Objects},
  journal = {Journal of Graphics Tools},
  volume = {5},
  number = {1},
  pages = {1--8},
  year = {2000},
}
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