Is movement better?: comparing sedentary and motion-based game controls for older adults
Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk
Graphics Interface, May 2013, pp. 133--140.
Abstract: Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults.
BibTeX format:
@inproceedings{Gerling:2013:IMB,
  author = {Kathrin M. Gerling and Kristen K. Dergousoff and Regan L. Mandryk},
  title = {Is movement better?: comparing sedentary and motion-based game controls for older adults},
  booktitle = {Graphics Interface},
  pages = {133--140},
  month = may,
  year = {2013},
}
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