Physics-based animation of large-scale splashing liquids
Dan Gerszewski, Adam W. Bargteil
In ACM Transactions on Graphics, 32(6), November 2013.
Abstract: Fluid simulation has been one of the greatest successes of physics-based animation, generating hundreds of research papers and a great many special effects over the last fifteen years. However, the animation of large-scale, splashing liquids remains challenging. In this paper, we show that a novel combination of unilateral incompressibility, mass-full FLIP, and blurred boundaries is extremely well-suited to the animation of large-scale, violent, splashing liquids.
@article{Gerszewski:2013:PAO,
author = {Dan Gerszewski and Adam W. Bargteil},
title = {Physics-based animation of large-scale splashing liquids},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {6},
pages = {185:1--185:6},
month = nov,
year = {2013},
}
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