An ontology of virtual humans
Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frederic Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
In The Visual Computer, 23(3), March 2007.
Abstract: Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining will provide the "semantic layer" required to reconstruct, stock, retrieve, reuse and share content and knowledge related to Virtual Humans.
Keyword(s): Human shape reconstruction and synthesis, Semantic annotations, Ontologies
@article{Gutierrez:2007:AOO,
author = {Mario Gutiérrez and Alejandra García-Rojas and Daniel Thalmann and Frederic Vexo and Laurent Moccozet and Nadia Magnenat-Thalmann and Michela Mortara and Michela Spagnuolo},
title = {An ontology of virtual humans},
journal = {The Visual Computer},
volume = {23},
number = {3},
pages = {207--218},
month = mar,
year = {2007},
}
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