graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 42 results.

Result #1 of 42.
Dramaturgical and dissonance theories in explicit social context modeling for complex agents
Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
(more...)
Result #2 of 42.
Hierarchical structures for collision checking between virtual characters
Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der Stappen
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #3 of 42.
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
Junghyun Ahn, Stephane Gobron, Daniel Thalmann, Ronan Boulic
In Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #4 of 42.
Latent motion spaces for full-body motion editing
Schubert R. Carvalho, Ronan Boulic, Creto A. Vidal, Daniel Thalmann
In The Visual Computer, 29(3), March 2013.
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Result #5 of 42.
An immersive multi-agent system for interactive applications
Yanbin Wang, Rohit Dubey, Nadia Magnenat-Thalmann, Daniel Thalmann
In The Visual Computer, 29(5), May 2013.
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Result #6 of 42.
Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization
Hui Liang, Junsong Yuan, Daniel Thalmann, Zhengyou Zhang
In The Visual Computer, 29(6--8), June 2013.
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Result #7 of 42.
Politeness improves interactivity in dense crowds
Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann
In Computer Animation and Virtual Worlds, 23(6), 2012.
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Result #8 of 42.
Virtual humans: back to the future
Nadia Magnenat Thalmann, Daniel Thalmann
Proceedings of Graphics Interface 2012, May 2012, pp. 1--8.
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Result #9 of 42.
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic
Motion in Games, November 2012, pp. 122--133.
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Result #10 of 42.
Hand pose estimation by combining fingertip tracking and articulated ICP
Hui Liang, Junsong Yuan, Daniel Thalmann
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 87--90.
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