graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 42 results.
Result #11 of 42.
Within-crowd immersive evaluation of collision avoidance behaviorsJunghyun Ahn, Nan Wang, Daniel Thalmann, Ronan BoulicProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 231--238.
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Result #12 of 42.
GPGPU computation and visualization of three-dimensional cellular automataStéphane Gobron, Arzu Çöltekin, Hervé Bonafos, Daniel ThalmannIn
The Visual Computer, 27(1), January 2011.
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Result #13 of 42.
A visualization framework for the analysis of neuromuscular simulationsNicolas Pronost, Anders Sandholm, Daniel ThalmannIn
The Visual Computer, 27(2), February 2011.
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Result #14 of 42.
Evaluation of a geometry-based knee joint compared to a planar knee jointAnders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, Daniel ThalmannIn
The Visual Computer, 27(2), February 2011.
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Result #15 of 42.
An action selection process to simulate the human behavior in virtual humans with real personalityHéctor Orozco, Félix Ramos, Marco Ramos, Daniel ThalmannIn
The Visual Computer, 27(4), April 2011.
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Result #16 of 42.
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from textStephane Gobron, Junghyun Ahn, Georgios Paltoglou, Michael Thelwall, Daniel ThalmannIn
The Visual Computer, 26(6-8), June 2010.
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Result #17 of 42.
Crowd patches: populating large-scale virtual environments for real-time applicationsBarbara Yersin, Jonathan Maïm, Julien Pettré, Daniel ThalmannSymposium on Interactive 3D Graphics and Games, February 2009, pp. 207--214.
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Result #18 of 42.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion EditingSchubert R. Carvalho, Ronan Boulic, Daniel ThalmannMotion in Games, November 2009, pp. 116--127.
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Result #19 of 42.
A subject-specific software solution for the modeling and the visualization of muscles deformationsXavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel ThalmannIn
The Visual Computer, 25(9), September 2009.
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Result #20 of 42.
Context aware, multimodal, and semantic rendering enginePatrick Salamin, Daniel Thalmann, Frederic VexoProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 11--16.
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