graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 42 results.

Result #11 of 42.
Within-crowd immersive evaluation of collision avoidance behaviors
Junghyun Ahn, Nan Wang, Daniel Thalmann, Ronan Boulic
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 231--238.
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Result #12 of 42.
GPGPU computation and visualization of three-dimensional cellular automata
Stéphane Gobron, Arzu Çöltekin, Hervé Bonafos, Daniel Thalmann
In The Visual Computer, 27(1), January 2011.
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Result #13 of 42.
A visualization framework for the analysis of neuromuscular simulations
Nicolas Pronost, Anders Sandholm, Daniel Thalmann
In The Visual Computer, 27(2), February 2011.
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Result #14 of 42.
Evaluation of a geometry-based knee joint compared to a planar knee joint
Anders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, Daniel Thalmann
In The Visual Computer, 27(2), February 2011.
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Result #15 of 42.
An action selection process to simulate the human behavior in virtual humans with real personality
Héctor Orozco, Félix Ramos, Marco Ramos, Daniel Thalmann
In The Visual Computer, 27(4), April 2011.
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Result #16 of 42.
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
Stephane Gobron, Junghyun Ahn, Georgios Paltoglou, Michael Thelwall, Daniel Thalmann
In The Visual Computer, 26(6-8), June 2010.
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Result #17 of 42.
Crowd patches: populating large-scale virtual environments for real-time applications
Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 207--214.
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Result #18 of 42.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
Motion in Games, November 2009, pp. 116--127.
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Result #19 of 42.
A subject-specific software solution for the modeling and the visualization of muscles deformations
Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann
In The Visual Computer, 25(9), September 2009.
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Result #20 of 42.
Context aware, multimodal, and semantic rendering engine
Patrick Salamin, Daniel Thalmann, Frederic Vexo
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 11--16.
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