graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 42 results.

Result #21 of 42.
Motion Modeling: Can We Get Rid of Motion Capture?
Daniel Thalmann
Motion in Games, June 2008, pp. 121--131.
(more...)
Result #22 of 42.
Real-time crowd motion planning: Scalable Avoidance and Group Behavior
Barbara Yersin, Jonathan Maïm, Fiorenzo Morini, Daniel Thalmann
In The Visual Computer, 24(10), October 2008.
(more...)
Result #23 of 42.
Visual creation of inhabited 3D environments
An ontology-based approach, Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann
In The Visual Computer, 24(7-9), July 2008.
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Result #24 of 42.
A virtual 3D mobile guide in the INTERMEDIA project
Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann
In The Visual Computer, 24(7-9), July 2008.
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Result #25 of 42.
A wearable system for mobility improvement of visually impaired people
Sylvain Cardin, Daniel Thalmann, Frédéric Vexo
In The Visual Computer, 23(2), February 2007.
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Result #26 of 42.
An ontology of virtual humans
Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frederic Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
In The Visual Computer, 23(3), March 2007.
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Result #27 of 42.
Haptic feedback in mixed-reality environment
Renaud Ott, Daniel Thalmann, Frédéric Vexo
In The Visual Computer, 23(9-11), September 2007.
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Result #28 of 42.
Robust on-line adaptive footplant detection and enforcement for locomotion
Pascal Glardon, Ronan Boulic, Daniel Thalmann
In The Visual Computer, 22(3), 2006.
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Result #29 of 42.
Dynamic obstacle avoidance for real-time character animation
Pascal Glardon, Ronan Boulic, Daniel Thalmann
In The Visual Computer, 22(6), 2006.
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Result #30 of 42.
Populating virtual environments with crowds
Daniel Thalmann
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 11--11.
(more...)

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