Implicit modeling using subdivision curves
Samuel Hornus, Alexis Angelidis, Marie-Paule Cani
In The Visual Computer, 19(2), 2003.
Abstract: To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C1 continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation. We also present a practical solution to the unwanted-blending problem, used to avoid blending between parts of the surface that do not correspond to neighboring skeletal elements.
Keyword(s): computational geometry, object modeling, convolution surfaces, levels of detail, implicit surfaces
@article{Hornus:2003:IMU,
author = {Samuel Hornus and Alexis Angelidis and Marie-Paule Cani},
title = {Implicit modeling using subdivision curves},
journal = {The Visual Computer},
volume = {19},
number = {2},
pages = {94--104},
year = {2003},
}
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