CSG Hidden Surface Algorithms for VLSI Hardware Systems
Frederik W. Jansen
Graphics Hardware, 1986, pp. 75--82.
Abstract: Constructive Solid Geometry (CSG) is a solid modeling representation that defines objects as Boolean combinations of primitive solids. For the display of such objects, both the visibility problem and the problem ofcombining the primitive solids into one composite object have to be solved. Recently, several CSG hidden surface algorithms have been published that reduce these two problems to a combination of simple depth comparisons and logical operations at the pixel level that can be performed in VLSI hardware display systems. An overview of these algorithms is given. Furthermore, a CSG depth-buffer algorithm is presented that combines these algorithms.
@inproceedings{Jansen:1986:CHS,
author = {Frederik W. Jansen},
title = {CSG Hidden Surface Algorithms for VLSI Hardware Systems},
booktitle = {Graphics Hardware},
pages = {75--82},
year = {1986},
}
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