Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input
Chris Kang, Nkenge Wheatland, Michael Neff, Victor Zordan
Motion in Games, November 2012, pp. 244--253.
Abstract: Hand-over animation is the process by which hand animation is added to existing full-body motion. This paper proposes a technique for automatically synthesizing full-resolution, high quality free-hand motion based on the capture of a specific, select small number of markers. Starting from a large full-resolution hand motion corpus, our technique extracts a finite pose database and selects the marker sets offline, based on user-defined inputs. For synthesis, capture sequences that include this marker set drive a reconstruction process that results in a full-resolution of the hand through the aid of the pose database. This effort addresses two distinct issues, first how to objectively select which is the best marker set based on a fixed number of desired markers and, second, how to perform reconstruction from this data set automatically. Findings on both of these fronts are reported in this paper.
Article URL: http://dx.doi.org/10.1007/978-3-642-34710-8_23
BibTeX format:
@incollection{Kang:2012:AHA,
  author = {Chris Kang and Nkenge Wheatland and Michael Neff and Victor Zordan},
  title = {Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input},
  booktitle = {Motion in Games},
  pages = {244--253},
  month = nov,
  year = {2012},
}
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