Cube-4 Implementations on the Teramac Custom Computing Machine
Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg Snider
Eurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
Abstract: We present two implementations of the Cube-4 volume rendering architecture on the Teramac custom computing machine. Cube-4 uses a slice-parallel ray-casting algorithm that allows for a parallel and pipelined implementation of ray-casting with tri-linear interpolation and surface normal estimation from interpolated samples. Shading, classification and compositing are part of rendering pipeline. With the partitioning schemes introduced in this paper, Cube-4 is capable of rendering large datasets with a limited number of pipelines. The Teramac hardware simulator at the Hewlett-Packard research laboratories, Palo Alto, CA, on which Cube-4 was implemented, belongs to the new class of custom computing machines. Teramac combines the speed of special-purpose hardware with the flexibility of general-purpose computers. With Teramac as a development tool we were able to implement in just five weeks working Cube-4 prototypes, capable of rendering for example datasets of 1283 voxels in 0.65 seconds at 0,96 MHz processing frequency. The performance results from these implementations indicate real-time performance for high-resolution data-sets.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH96/133-143.pdf
BibTeX format:
@inproceedings{Kanus:1996:CIO,
  author = {Urs Kanus and Michael Meißner and Wolfgang Straßer and Hanspeter Pfister and Arie Kaufman and Rick Amerson and Richard J. Carter and Bruce Culbertson and Phil Kuekes and Greg Snider},
  title = {Cube-4 Implementations on the Teramac Custom Computing Machine},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {133--143},
  year = {1996},
}
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