graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #1 of 17.
GPU-Accelerated High-Quality Hidden Surface RemovalDaniel Wexler, Larry Gritz, Eric Enderton, Jonathan RiceGraphics Hardware,  2005, pp. 7--14.
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Result #2 of 17.
KD-Tree Acceleration Structures for a GPU RaytracerTim Foley, Jeremy SugermanGraphics Hardware,  2005, pp. 15--22.
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Result #3 of 17.
Split-Plane Shadow VolumesSamuli LaineGraphics Hardware,  2005, pp. 23--33.
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Result #4 of 17.
Hexagonal Storage Scheme for Interleaved Frame Buffers and TexturesYosuke Bando, Takahiro Saito, Masahiro FujitaGraphics Hardware,  2005, pp. 33--40.
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Result #5 of 17.
A Fast, Energy-Efficient Z-ComparatorJustin Hensley, Montek Singh, Anselmo LastraGraphics Hardware,  2005, pp. 41--44.
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Result #6 of 17.
A Hardware Architecture for Multi-Resolution Volume RenderingG. Wetekam, D. Staneker, U. Kanus, M. WandGraphics Hardware,  2005, pp. 45--52.
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Result #7 of 17.
Hardware-Compatible Vertex Compression Using Quantization and SimplificationBudirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh KumarGraphics Hardware,  2005, pp. 53--62.
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Result #8 of 17.
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile PhonesJacob Ström, Tomas Akenine-MöllerGraphics Hardware,  2005, pp. 63--70.
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Result #9 of 17.
A Reconfigurable Architecture for Load-Balanced RenderingJiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo DurandGraphics Hardware,  2005, pp. 71--80.
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Result #10 of 17.
Fully Procedural GraphicsT. Whitted, J. KajiyaGraphics Hardware,  2005, pp. 81--90.
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