Physics-inspired upsampling for cloth simulation in games
Ladislav Kavan, Dan Gerszewski, Adam W. Bargteil, Peter-Pike Sloan
In ACM Transactions on Graphics, 30(4), July 2011.
Abstract: We propose a method for learning linear upsampling operators for physically-based cloth simulation, allowing us to enrich coarse meshes with mid-scale details in minimal time and memory budgets, as required in computer games. In contrast to classical subdivision schemes, our operators adapt to a specific context (e.g. a flag flapping in the wind or a skirt worn by a character), which allows them to achieve higher detail. Our method starts by pre-computing a pair of coarse and fine training simulations aligned with tracking constraints using harmonic test functions. Next, we train the upsampling operators with a new regularization method that enables us to learn mid-scale details without overfitting. We demonstrate generalizability to unseen conditions such as different wind velocities or novel character motions. Finally, we discuss how to re-introduce high frequency details not explainable by the coarse mesh alone using oscillatory modes.
Keyword(s): cloth simulation, data-driven animation, upsampling, video games
@article{Kavan:2011:PUF,
author = {Ladislav Kavan and Dan Gerszewski and Adam W. Bargteil and Peter-Pike Sloan},
title = {Physics-inspired upsampling for cloth simulation in games},
journal = {ACM Transactions on Graphics},
volume = {30},
number = {4},
pages = {93:1--93:10},
month = jul,
year = {2011},
}
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