Bulging-free dual quaternion skinning
YoungBeom Kim, JungHyun Han
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
Abstract: The linear blend skinning has been the most popular skeletal animation algorithm and also notorious for the collapsing-joint and candy-wrapper artifacts. The dual quaternion skinning (DQS) successfully resolves the problems, but it reveals its own artifacts, which we name bulging joint and distorted normal. We propose to post-process the DQS algorithm; the bulging-joint artifact can be removed by correcting the vertex positions, and the distorted-normal artifact can be removed by correcting the vertex normals. The proposed method is simple yet quite effective. The experimental results show that the skinning animation quality is significantly improved.
Keyword(s): skinning animation, linear blend skinning, dual quaternion skinning
Article URL: http://dx.doi.org/10.1002/cav.1604
BibTeX format:
@article{Kim:2014:BDQ,
  author = {YoungBeom Kim and JungHyun Han},
  title = {Bulging-free dual quaternion skinning},
  journal = {Computer Animation and Virtual Worlds},
  volume = {25},
  number = {3-4},
  pages = {321--329},
  year = {2014},
}
Search for more articles by YoungBeom Kim.
Search for more articles by JungHyun Han.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."