Real-time creased approximate subdivision surfaces
Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 155--160.
Abstract: We present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
@inproceedings{Kovacs:2009:RCA,
author = {Denis Kovacs and Jason Mitchell and Shanon Drone and Denis Zorin},
title = {Real-time creased approximate subdivision surfaces},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {155--160},
month = feb,
year = {2009},
}
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