Eyes Alive
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.
Keyword(s): Eye movement synthesis, facial animation, statisticalmodeling, saccades, HCI (Human-Computer Interface)
BibTeX format:
@article{Lee:2002:EA,
  author = {Sooha Park Lee and Jeremy B. Badler and Norman I. Badler},
  title = {Eyes Alive},
  journal = {ACM Transactions on Graphics},
  volume = {21},
  number = {3},
  pages = {637--644},
  month = jul,
  year = {2002},
}
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