Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
In Computer Graphics Forum, 27(7), 2008.
Abstract: We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
@article{Lee:2008:RDR,
author = {Sungkil Lee and Gerard Jounghyun Kim and Seungmoon Choi},
title = {Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers},
journal = {Computer Graphics Forum},
volume = {27},
number = {7},
pages = {1955--1962},
year = {2008},
}
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