Depth-of-field Rendering with Multiview Synthesis
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.
Article URL: http://doi.acm.org/10.1145/1618452.1618480
BibTeX format:
@article{Lee:2009:DRW,
  author = {Sungkil Lee and Elmar Eisemann and Hans-Peter Seidel},
  title = {Depth-of-field Rendering with Multiview Synthesis},
  journal = {ACM Transactions on Graphics},
  volume = {28},
  number = {5},
  pages = {134:1--134:6},
  month = dec,
  year = {2009},
}
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