Depth-of-field Rendering with Multiview Synthesis
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.
@article{Lee:2009:DRW,
author = {Sungkil Lee and Elmar Eisemann and Hans-Peter Seidel},
title = {Depth-of-field Rendering with Multiview Synthesis},
journal = {ACM Transactions on Graphics},
volume = {28},
number = {5},
pages = {134:1--134:6},
month = dec,
year = {2009},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."