Practical Real-Time Lens-Flare Rendering
Sungkil Lee, Elmar Eisemann
In Computer Graphics Forum, 32(4), 2013.
Abstract: We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. Our method is based on a first-order approximation of the ray transfer in an optical system, which allows us to derive a matrix that maps lens flare-producing light rays directly to the sensor. The resulting approach is easy to implement and produces physically-plausible images at high framerates on standard off-the-shelf graphics hardware.
@article{Lee:2013:PRL,
author = {Sungkil Lee and Elmar Eisemann},
title = {Practical Real-Time Lens-Flare Rendering},
journal = {Computer Graphics Forum},
volume = {32},
number = {4},
pages = {1--6},
year = {2013},
}
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