Interactive Physics-based Ink Splattering Art Creation
Su-Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang
In Computer Graphics Forum, 32(7), 2013.
Abstract: This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.
Article URL: http://dx.doi.org/10.1111/cgf.12222
BibTeX format:
@article{Lei:2013:IPI,
  author = {Su-Ian Eugene Lei and Ying-Chieh Chen and Hsiang-Ting Chen and Chun-Fa Chang},
  title = {Interactive Physics-based Ink Splattering Art Creation},
  journal = {Computer Graphics Forum},
  volume = {32},
  number = {7},
  pages = {147--156},
  year = {2013},
}
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