Interactive Physics-based Ink Splattering Art Creation
Su-Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang
In Computer Graphics Forum, 32(7), 2013.
Abstract: This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.
@article{Lei:2013:IPI,
author = {Su-Ian Eugene Lei and Ying-Chieh Chen and Hsiang-Ting Chen and Chun-Fa Chang},
title = {Interactive Physics-based Ink Splattering Art Creation},
journal = {Computer Graphics Forum},
volume = {32},
number = {7},
pages = {147--156},
year = {2013},
}
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