Real-time collision culling of a million bodies on graphics processing units
Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim
In ACM Transactions on Graphics, 29(6), December 2010.
Abstract: We cull collisions between very large numbers of moving bodies using graphics processing units (GPUs). To perform massively parallel sweep-and-prune (SaP), we mitigate the great density of intervals along the axis of sweep by using principal component analysis to choose the best sweep direction, together with spatial subdivisions to further reduce the number of false positive overlaps. Our algorithm implemented entirely on GPUs using the CUDA framework can handle a million moving objects at interactive rates. As application of our algorithm, we demonstrate the real-time simulation of very large numbers of particles and rigid-body dynamics.
Keyword(s): collision detection, dynamics simulation, graphics hardware
Article URL: http://dx.doi.org/10.1145/1882261.1866180
BibTeX format:
@article{Liu:2010:RCC,
  author = {Fuchang Liu and Takahiro Harada and Youngeun Lee and Young J. Kim},
  title = {Real-time collision culling of a million bodies on graphics processing units},
  journal = {ACM Transactions on Graphics},
  volume = {29},
  number = {6},
  pages = {154:1--154:8},
  month = dec,
  year = {2010},
}
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