IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUs
Baoquan Liu, Gordon J. Clapworthy, Feng Dong
In Computers & Graphics, 48(0), 2015.
Abstract: This paper introduces a binary accelerating structure, IsoBAS, to support GPU-based full-resolution real-time isosurface rendering for large datasets with dynamically varying isovalues. By looking up this structure during the ray-tracing stage, the algorithm can rapidly locate active cells along rays. The experimental results demonstrate that the proposed algorithm is much faster (up to 28 times) than current state-of-the-art algorithms. Furthermore, it has a much smaller memory footprint, now enabling GPUs to process large datasets on which previous GPU algorithms would fail due to a lack of available memory. To the authors׳ knowledge, this is the fastest dynamic isosurface rendering algorithm ever reported for operation on a single computer.
Keyword(s): GPU techniques
@article{Liu201560,
author = {Baoquan Liu and Gordon J. Clapworthy and Feng Dong},
title = {IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUs},
journal = {Computers & Graphics},
volume = {48},
number = {0},
pages = {60--70},
year = {2015},
}
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