graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUs
Baoquan Liu, Gordon J. Clapworthy, Feng Dong
In Computers & Graphics, 48(0), 2015.
(more...)
Result #2 of 7.
Parallel centerline extraction on the GPU
Baoquan Liu, Alexandru C. Telea, Jos B. T. M. Roerdink, Gordon J. Clapworthy, David Williams, Po Yang, Feng Dong, Valeriu Codreanu, Alessandro Chiarini
In Computers & Graphics, 41(0), 2014.
(more...)
Result #3 of 7.
Non-Linear Beam Tracing on a GPU
Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua Wu
In Computer Graphics Forum, 30(8), December 2011.
(more...)
Result #4 of 7.
Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs
Baoquan Liu, Gordon J. Clapworthy, Feng Dong
In Computer Graphics Forum, 29(3), 2010.
(more...)
Result #5 of 7.
Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction
Baoquan Liu, Gordon J. Clapworthy, Feng Dong
In The Visual Computer, 26(6-8), June 2010.
(more...)
Result #6 of 7.
GPU-based refraction and caustics rendering on depth textures
Bin Sheng, Hanqiu Sun, Baoquan Liu, Enhua Wu
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 139--144.
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Result #7 of 7.
Double projective cylindrical texture mapping on FPGA
Xiaoying Li, Baoquan Liu, Enhua Wu
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 91--97.
(more...)

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