graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUsBaoquan Liu, Gordon J. Clapworthy, Feng DongIn
Computers & Graphics, 48(0), 2015.
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Result #2 of 7.
Parallel centerline extraction on the GPUBaoquan Liu, Alexandru C. Telea, Jos B. T. M. Roerdink, Gordon J. Clapworthy, David Williams, Po Yang, Feng Dong, Valeriu Codreanu, Alessandro ChiariniIn
Computers & Graphics, 41(0), 2014.
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Result #3 of 7.
Non-Linear Beam Tracing on a GPUBaoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua WuIn
Computer Graphics Forum, 30(8), December 2011.
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Result #4 of 7.
Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUsBaoquan Liu, Gordon J. Clapworthy, Feng DongIn
Computer Graphics Forum, 29(3), 2010.
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Result #5 of 7.
Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstructionBaoquan Liu, Gordon J. Clapworthy, Feng DongIn
The Visual Computer, 26(6-8), June 2010.
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Result #6 of 7.
GPU-based refraction and caustics rendering on depth texturesBin Sheng, Hanqiu Sun, Baoquan Liu, Enhua WuProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 139--144.
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Result #7 of 7.
Double projective cylindrical texture mapping on FPGAXiaoying Li, Baoquan Liu, Enhua WuProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 91--97.
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