Physical rig for first-person, look-at cameras in video games
Edward T. Lixandru, Victor Zordan
Motion in Games, November 2014, pp. 119--124.
Abstract: This paper proposes a physics based model to simulate a reactive camera that is capable of both high-quality tracking of moving target objects and producing plausible response interactively to a variety of game scenarios. The virtual physical rig consists of a motorized pan-tilt head that is controlled to meet desired target look-at directions as well as an active suspension system that stabilizes the camera assembly against disturbances. To showcase its differences with other camera systems, we contrast our physically based technique with other direct (kinematic) computed methods from industry standard techniques.
@inproceedings{Lixandru:2014:PRF,
author = {Edward T. Lixandru and Victor Zordan},
title = {Physical rig for first-person, look-at cameras in video games},
booktitle = {Motion in Games},
pages = {119--124},
month = nov,
year = {2014},
}
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