Real-time rendering of glossy materials with regular sampling
Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael Wimmer
In The Visual Computer, 30(6-8), June 2014.
Abstract: Rendering view-dependent, glossy surfaces to increase the realism in real-time applications is a computationally complex task, that can only be performed by applying some approximations—especially when immediate changes in the scene in terms of material settings and object placement are a necessity. The use of environment maps is a common approach to this problem, but implicates performance problems due to costly pre-filtering steps or expensive sampling. We, therefore, introduce a regular sampling scheme for environment maps that relies on an efficient MIP-map-based filtering step, and minimizes the number of necessary samples for creating a convincing real-time rendering of glossy BRDF materials.
Article URL: http://dx.doi.org/10.1007/s00371-014-0958-x
BibTeX format:
@article{Luksch:2014:RRO,
  author = {Christian Luksch and Robert F. Tobler and Thomas Mühlbacher and Michael Schwärzler and Michael Wimmer},
  title = {Real-time rendering of glossy materials with regular sampling},
  journal = {The Visual Computer},
  volume = {30},
  number = {6-8},
  pages = {717--727},
  month = jun,
  year = {2014},
}
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