Fast Precomputed Ambient Occlusion for Proximity Shadows
Mattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas Holzschuch
In Journal of Graphics Tools, 12(2), 2007.
Abstract: Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We present a new method for precomputed ambient occlusion where we store and retrieve unprocessed ambient-occlusion values in a three-dimensional grid. Our method is very easy to implement, has a reasonable memory cost, and has a rendering time independent of the complexity of the occluder or the receiving scene. This makes the algorithm highly suitable for games and other real-time applications.
@article{Malmer:2007:FPA,
author = {Mattias Malmer and Fredrik Malmer and Ulf Assarsson and Nicolas Holzschuch},
title = {Fast Precomputed Ambient Occlusion for Proximity Shadows},
journal = {Journal of Graphics Tools},
volume = {12},
number = {2},
pages = {57--71},
year = {2007},
}
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